A Final Goodbye
Faustas 24th Concord, 30 Fifth Age.
After the play, Visimar Von Tann bade farewell to Pandora and decided to put the mutant crocodile's blood to use. Setting up his alchemical supplies in his room at the Three Badgers, he began the process of brewing a potion of fire resistance before leaving it to brew. While he waited, he went to the library at Turnshale Tower, seeking to scratch an investigative itch. Despite the disapproving air of the surrounding scholars, he gained admission - under the condition not to remove any books from the library - and set about researching the golden serpent he saw in his dreams. When that search brought up nothing, he instead turned his focus to the Sunless Lands, and encountered a comprehensive history of the twelve Houses of the Valsharen - the topmost caste of drow, of which his family was one. Though he was momentarily carried away by his nostalgia, the pointed staring of an elderly scholar prompted him to pack up and head back to the tavern.
At the Three Badgers, Callidus and Kharmir celebrated their slaying of the ghohlbrorn. With Callidus still sore from the battle, they decided to spend the day drinking and carousing at the bar. That they did, with Callidus turning his attention to the female patrons while Kharmir sampled the Three Badgers' finest ales - though he still steered clear of Emerald Brew. As the day progressed, Callidus managed to arouse the ire of a burly man with hammers tattooed across his arms, though Kharmir's swift intervention prevented fisticuffs.
While his friends drank, Visimar made good on his appointment with Archmage Rogeiros. With the gatekeeper's leave, he went through the library to the base of the tower, where the walls were adorned with constellations and images of intertwining root systems, like the roots of a great tree. Visimar stepped into the centre of the floor, and blue runes lit up across the stone, filling hollow grooves like liquid light. The floor then rose, gently spinning, following the curve of the corkscrew tower, until it reached its apex: Rogeiros' grand study.
The mage was perturbed by the news of Visimar's vision. He suggested that the dream was a sign that the coin was taking root inside his mind, burrowing and urging him to avarice. When Visimar listened, he could hear a faint whispering - unintelligible, faint, but definitely present. When Visimar appeared unruffled, Rogeiros urged him to come to the balcony and; toss the coin away. Visimar stepped out into the cold evening air and tried to throw it, but found the coin would not leave his hand. Rogeiros flicked it away with magical force, but when Visimar checked his pocket, he found the coin still there. The coin was bound to him, somehow, and would not be removed. Unnerved, Visimar asked for Rogeiros' advice. The archmage's first thought was to destroy the coin, but it could not be as simple as that, for infernal iron can only be melted by that which minted it: hellfire. Visimar suggested continuing the experiment together and monitoring the progression of the curse, but Rogeiros refused. He had lived too long to make foolish gambles, and, after all, curiosity was what got him exiled from his enclave. He dug too deep into subjects the preceptors did not approve of, and was punished for his transgression. It would not do for Visimar to make the same mistake.
Tealeaf's infernal coin |
After a moment of reflection, Visimar took out the shard of glass that had once lodged in the chest of Lancion Strong. He explained that it was a keepsake from a dead companion whom he had known only fleetingly, but whose words had had a great effect upon him. Talk of unbridled curiosity and foolish obsession had prompted him to think of the shard again. Visimar wanted it gone. After ensuring this was what Visimar wanted, Rogeiros agreed, and set his staff against the glass. In a flash of blinding light, the shard was reduced to dust. Visimar scattered it over the balustrade, where it drifted away on the wind. Inspired by the memory of Lancion's corruption, Visimar decided to break the curse. The archmage touched his staff to Visimar's shoulders, as if knighting him, and the dhampir felt as if a great weight had been lifted. The whispers had quieted.
Visimar thanked the archmage, and asked him one last thing. For decades he had been plagued by questions about his past, and about what could he do to find more about the red-hooded kidnappers - the Sanguinari - who turned him into a monster. The archmage regretted that his records were incomplete. He had seen and heard and learned many things in his age, but since his expulsion from his enclave he had been denied access to the full extent of the knowledge that was once available to him. If there was one place Visimar's answer resides, it was deep within the archives of Vanga Irina.
Brawl in the Badgers
Back at the bar, Kharmir and Callidus were well into their cups. Kharmir was trying to make conversation, but Callidus was distracted. He had his eyes on a pale-haired woman who looked oddly like Arania of the Deep. When he drunkenly leaned over to smooth-talk her, his haphazard effort earned him a drink to the face. A familiar man with hammer tattoos came up to the bar, and Callidus realised that he was the lover of the woman he had just propositioned. The tattooed man accused Callidus of lechery. Despite Kharmir's protests, Callidus spat in the man's face, and a stunned silence settled over the bar. Then the tattooed man punched Callidus off his stool. Before he could rise, Kharmir had retaliated with a strike to the face, knocking the man down in one blow. Grimley lunged across the bar to separate the brawlers, but the tattooed man was unconscious, so he merely reprimanded the Reforged and told them not to bludgeon paying customers.
Thrilled by their brush with combat, the two men continued their merriment, and ended up sat at Grimley's table up on the mezzanine, along with an entourage of middle-aged women. Callidus tried his hand again with the most buxom of their number, but the woman in question seemed far more interested in Kharmir, given his unique stature and triumph in the (albeit brief) brawl. Kharmir graciously refused her advances, but assured her that his human companion was a far more willing lover. To Callidus' surprise, the woman agreed, and took him to bed for a lively night indeed.
Saturnas 25th Concord, 30 Fifth Age
The following morning, over breakfast, Kharmir tried to crack Callidus' stoic exterior. Though Kharmir pointed out that the other members of the Reforged had exposed painful truths, the rogue had rejected all efforts to pry into his personal affairs. However, it was to no avail. Frustrated, Kharmir went back to his meal, though he did not know that Callidus was privately touched by the dwarf's stalwart show of friendship the previous night.
On his way downstairs, Visimar checked at the bar to see if Pandora had stopped by, but Grimley had never heard of her. Somewhat disappointed, Visimar joined his companions at their table and filled them in on what happened at Turnshale Tower. The relieved party then discussed their next moves. Given that Vanga Irina lay in the North Raumridings near Sturmenfell, Visimar wanted to head along the Mountain Road to the capital, to which the others agreed. However, they wanted to acquire a little more gold before they set out on such a long journey. Recalling the rumours he had heard in the tavern, Kharmir remembered a notice on the board in Dunstan's Square, promising a reward for mercenaries who could tackle a group of bandits on behalf of Lord Stylflint. The party agreed to head to the House of Talus on the King's Cairn and investigate.
The House of Talus
Surrounding the city's main street, which ran from the Old Gate to the top of King's Cairn, the Stonestairs district was home to the most affluent residents of the city. The upper reaches were steep, wooded and winding, threaded by a steep flight of uneven stone steps, worn down by centuries of footfall. The crag itself was ringed by no less than three crenelated battlements flying the four-arch banner of House Stylflint. Each wall bore a heavy portcullis, each carved with the bearded stone faces of long-dead kings. Within the castle complex, behind the first of the Cairn's defensive gates, lay a grand courthouse surmounted on all corners by four-armed gargoyle statues. The Stone Drum castle loomed above in vertical tiers of grey stone, casting the courtyard in pervasive shadow.
Inside the House of Talus was magnificent stone chamber with a row of arches running down the centre. Beyond the arches lay the courtroom itself, with rows of benches surrounding a high pulpit. Attendants in smart woolen tunics, dyed dark blue and pinned with amber brooches, scribbled at scrolls on their desks. The room was busy; an overhead buttress had fallen in the storm and crushed furniture beneath, and the Stonemasons' Guild was operating pulleys to remove the damaged architecture and ferry lumps of newer stone up into the rafters. A human male in his late sixties, bald with a well-trimmed beard, with hard features that were a mix between brutish and regal, was overseeing the repair. Callidus identified him as Odda the Elder, Lord Constable of Stonecross (ergo the de facto master of laws) as well as former regent of the city.
The Reforged introduced themselves, and Lord Odda recognised them from the Pit of Proving. He praised their performance, and asked if they were experienced in mercenary work. However, he was quickly interrupted by a young man with prominent ears, who addressed him as father and spoke of urgent news. The Elder angrily dismissed Odda the Younger, who eyed the party with suspicion while his father spoke. The Elder apologised, and explained that the brigands did not appear to be the usual kind of petty roadside criminal. The lone survivor of their latest attack claimed that the men managed to easily kill or abduct the other members of their caravan, despite the fact that they were entirely blind. Odda believed the bandits were holed up inside Fort Siward, a ruined Ceonred-era stronghold at the mountain's edge, roughly a five-day ride away. The party agreed, and - after initially considering buying horses for themselves - decided to hire a cart to take them out of town, to avoid the costs of saddling, stabling and the like until their trip to Sturmenfell. They hired from a shaded paddock in the Stonestairs, and the stern stablemaster sent his teenage son, Alric, as the Reforged's driver. Not wishing to waste any time, the party set off with haste, with Alric at the reins.
The first few hours of the journey went smoothly, but as they passed through a wooded area, Visimar began to hear heavy footfalls coming from the trees. He squinted, and at first thought - judging from the creature's size - that it was a bear, but as it thundered closer, he noticed that the bristly fur on its thickset body was mixed with feathers. The creature's avian head, complete with limpid pupils and a hooked beak, was owl-like, and its terrible screech recalled a bird of prey in the height of frenzy. Visimar shouted a warning and the panicked Alric lashed the reins, spurring the horses onward. Kharmir told the boy to ride ahead and wait in a safe place, before jumping off to engage the beast. Callidus was next out of the cart, then Visimar - however, as Visimar landed, the cart shot out of sight and revealed a second owlbear approaching from the other side of the road, and this one had a pair of wings furled over its back. The Reforged did battle - while Kharmir and Callidus engaged the first, the winged owlbear chased Visimar to the top of a withered tree, its talons leaving strips in the bark. Visimar lunged down at the winged beast and drove his bloodflame blade into its face, killing it. Meanwhile, Kharmir tried to soothe the other bear, but Callidus' projectiles enraged it and it charged. Though it clawed at Kharmir's armour and found purchase, a few strikes from Kharmir's greatsword caused the owlbear to turn tail. Willing to let the creature go, Kharmir was horrified when Callidus shot the fleeing beast with his crossbow, remembering his murder of Unlaf at the Brewery.
And so it is written.